Why do you keep looking at your spoon?

DEFINITION: To steal a look at your reflection in a window, mirror or other reflective surface; often done furtively so not to be seen as vain.

Why do you keep looking at your spoon?

VERBOTICISMS: (Invented words created by the Verbotomy Writers)

Arroglance: /ar-ro-glance/ David took a arroglance at himself in the car mirror, not to check the tailgater, but to make sure his hair is perfect. Etymology: arrogance, as in vane/glance Created by: toadstool57.

Windowcopping: /winn doe kop ping/ she windowcopped her way down high street and assured herself she looked great, but, having stepped in three different sample of dog excrement while checking herself out, she didn’t smell really as good! Etymology: window-shopping, copping a look. Created by: galwaywegian.

Narcissusneak: /nar-SIS-uh-sneek/ Marsha is a chronic narcissusneak. The other day she was checking herself out in a store window and walked straight into a street musician. Etymology: narcissus (myth. – fell in love with own reflection) + sneak Created by: Alchemist.

Slyball: /sly-ball/ Whenever she passed a reflective surface, she would slyball her image to ensure she was prim, proper and still pretty. Etymology: sly + eyeball Created by: Stevenson0.

To see more verboticisms for this definition go to:

Be Creative,


the create-a-word game

How to get a Right-Brain Verbotomy

During the week of April 9-13 2007, we will be offering a prize to the most creative player of week. Author and creativity guru, Dan Pink (www.danpink.com), has offered up an autographed copy of his book “A Whole New Mind: Why Right-Brainers Will Rule the Future”.

The winner will be chosen based on the final stats on the Verbotomy Weekly Author Ranking for the week starting on Monday April 9, 2007.

A Whole New Mind by Dan Pink

The Six Senses for Right-Brain Thinking and Verbotomy

There’s no doubt that when people play Verbotomy, they are strengthening, and stretching, their right-brain aptitudes. Here is an analysis of how the Verbotomy Players are exercising and developing their creative thinking skills and according to Dan Pink’s Six Senses for Right-Brain Thinking.

1. Design:
Verbotomy is a design challenge. The very first thing a player is asked to do is invent, or should we say, design a new word. And players get bonus points for words that are engaging, whimsical and humorous.

2. Story:
Once a player has created a word, they are asked to write a sentence – a story – which puts their word in context and reveals it’s meaning.

3. Symphony:
Players are challenged is fuse together the conflicting ideas suggested by the definition and present it as a unified entity – a single word.

4. Empathy:
To win at Verbotomy, not only do players have to be creative, but players have to understand what will resonate with the other players, so the game rewards empathy.

5. Play:
It’s a game. It’s fun. It’s creative play.

6. Meaning:
Obviously the game starts with meaning — a definition. However the creative process pushes it to a deeper level, even if it’s appears to be tongue-in-cheek, where players reflect upon their role, and their position, in life.

For more creative ideas and inspiration see Dan Pinks webite at: www.danpink.com

Official Stuff:

Prize: The Whole New Mind: Why Right-Brainers Will Rule the Future by Daniel Pink, Trade Paperback Edition. (Approximate Retail Value $24.95 US.)
Contest Start Date: April 9, 2007 at 12:01:00 am EDT
Contest End Date: April 15, 2007 at 11:59:00 pm EDT

For Weekly Author Ranking see:
See: https://www.verbotomy.com/verbotomists.php

For complete contest rules and regulations please see our Verbotomy Contest Rules and Regulations.